Post by Ms. Cleo on Jul 31, 2007 1:30:05 GMT
Raaz. A distant planet in a far away galaxy that has been in a vicious civil war between the the mutant-like Belphast and the insect-like bipedal Rog. The two enormous factions are locked raging battle on a planet in an epic fantasy sci-fi battle. The Belphast invaded Raaz first, which was home to several million Earth colonists and became a Belphast protectorate. Years later, the Belphast's enemy, the Rog, invaded and now the humans must choose which side to support as the two fight for dominence of the planet and it's people.
The Raaz colonialists are an ingenious people, and have engineered very strong genetic experiments much smarter, faster, and stronger than their human counterparts. Mercenary agencies have sprung forth in addition to the minamalist guerrilla factions, as well as the lone wolves, drifters, and bio-engineered experiments run amok that roam the planet, doing their thing.
CHARACTERS
Scorp: Cerulean-Delta (Genetic Infantryman)
Kan: James Smith (Master Chief)
Oct: Johnathon Ross (Expert soldier)
Ty: TBA (Firebat)
Name: Cerulean-Delta (Dee)
Age: Physically mid 20's, proper age undertermined.
Height: 6'5
Home: N/A
Part of a COG Genetic Infantryman (G.I) squad. Dee was always less warlike than his genetic brothers, and it was determined by the higher ups that a tour against the Helghast would toughen him up. Unfortunatly, they never considered the ramifications of sending a soldier to a planet where he will first see natural life unspoiled by nuclear war.
He has all the standard G.I training with his equipment, but a great reluctance to use it. Physically he is like all G.I's, strong build, blue skinned and a buzz cut.
A note on the Genetic infantrymen
The G.I''s are a special breed of clone soldiers breed to survive the most toxic of battlefields, immune to almost every known toxin and poison, able to withstand direct skin contact with strong acid and resistant to radiation (although still quite human in other respects, you can't gain immunity from bullets and bombs)
The G.I's resistances give him the advantage over regular humans in areas with previous use of Nuclear, Bio or chemical weapons. Since he doesn't need protective clothing, he's always at full mobility.
The equipment is standard for all G.I's. A sturdy helmet, a combat knife, a scope equipped assault rifle and a backpack filled with spare ammo, medkits, frag grenades and mini mines (a small magnetic disc for sabotage, not very damaging on it's own). A small robotic arm on the backpack can pass equipment straight to the G.I.
The body of a G.I is quite expendable, but the mind is not, biochips or 'dog tags' implanted in the back of the brain download everything up until the point of death, where another G.I can save his comrades by putting their chip in an empty slot in his helmet, gun or backpack. Small speakers and recievers in the equipment let the dead G.Is continue talking.
With his comrades also taking care of his equipment, the rifle now able to fire itself, the helmet equipped with a guy constantly watching his soldiers back and the backpack sorting his own equipment the Genetic Infantryman may not be an army of one, but he can still hold his own.
Name: James Smith
Age: 18
Height: 6'10, 7'4 in armor
Home planet: New Reach
The descendant of Spartan-062 Maria, who was a part of the UNSC's Spartan II project. The UNSC was the ruling government during the Mid 2000's but gave way to newer and better governing bodies. Soon the UNSC faded away in memory, along with the conflicts with the Zealotist Covenant.
However the due to certain actions preformed by the only retired spartan, the legacy lived on through their family. Which has been praised for turned out prized military personnel.
unknown to the UNSC, before it's down fall a group of spartan descendants stole a ancient Mjolnir Mark VI armor, and sealed it away in a chamber on the reinhabited Reach, dubbed New Reach.
Due to the rising conflict with the COG and Helghan goverments Jame's grandfather gave him the key to the chamber. James, 16 at the time, was a master in hand to hand combat, had experience with most weaponry, and was in peak physical shape, that of the original Spartan IIs.
With his last breath his grandfather told him where the chamber was located. After regaining the armor he found that through the years its abilities had diminished somewhat but is still worked.
During the next two years he became a well known mercenary, known only as The Spartan.
He, like the old ones, learned to call the battlefield home, he mainly worked for the Helghan side, rarely working for COG because of their brutal way of fighting.
At the time of the COG invasion of Ruuz he was on a vacation, seeing a long time friend, who was killed by a squad of gears. James then decided to side with the guerrilla factions, out of respect for his friend, who was a Guerrilla.
He has won many battles for the Helghans and guerrillas, whenever he is seen on a battle field the enemy's moral drops.
James in a desert campain.
Age: 26
Height: 5' 11"
Weight: 123 lbs.
Home Planet: Earth
"Who've I fought? Who haven't I fought? This entire war is good for business. Well, my business anyway.
"Back on topic. I've been involved with everyone, and no one minds. I've sold stolen gear to the guerrillas, I've shot up COGs, and I've generally effed-up the 'Ghasts.
"And no one really cares."
Johnathon was the 20th generation of a proud militray tradition. For the past mellinium, every man in his family had held a position of importance in the millitary. Educated at West Point, Johnathon graduated top of his class, was given the rank of Lt...and was discharged a month later.
Johnathon is a tactical expert, proficient with most manners of weapons, and could disassemble a rifle in total darkness by thirteen. One of his only problems is that he can easily be described as insane.
He has a severe penchant for total destruction that, while a liability in a normal millitary, serves him well as a Merc. Though he views surgical precision as important, he's far more likely to equip a weapon with the biggest capacity magazine he can find, and commence the spraying and praying.
However, there is (alledgedly) a method to his maddness. Though just as likely to use a weapon due to its looks as its capabilities, he claims that his alledged insanity is merely a smokescreen to allay suspicions of him, making him seem to be a (somewhat) easier target.
In addition to his destructive tactics, he loves to tinker with equipment. His body armor is 60% COG armor scavenged from kills, 30% Helghast flack jacket pieces, and 10% old-school ceramic body armor.
((If this is too trenchy, tell me, and I'll rework it
The Raaz colonialists are an ingenious people, and have engineered very strong genetic experiments much smarter, faster, and stronger than their human counterparts. Mercenary agencies have sprung forth in addition to the minamalist guerrilla factions, as well as the lone wolves, drifters, and bio-engineered experiments run amok that roam the planet, doing their thing.
CHARACTERS
Scorp: Cerulean-Delta (Genetic Infantryman)
Kan: James Smith (Master Chief)
Oct: Johnathon Ross (Expert soldier)
Ty: TBA (Firebat)
Name: Cerulean-Delta (Dee)
Age: Physically mid 20's, proper age undertermined.
Height: 6'5
Home: N/A
Part of a COG Genetic Infantryman (G.I) squad. Dee was always less warlike than his genetic brothers, and it was determined by the higher ups that a tour against the Helghast would toughen him up. Unfortunatly, they never considered the ramifications of sending a soldier to a planet where he will first see natural life unspoiled by nuclear war.
He has all the standard G.I training with his equipment, but a great reluctance to use it. Physically he is like all G.I's, strong build, blue skinned and a buzz cut.
A note on the Genetic infantrymen
The G.I''s are a special breed of clone soldiers breed to survive the most toxic of battlefields, immune to almost every known toxin and poison, able to withstand direct skin contact with strong acid and resistant to radiation (although still quite human in other respects, you can't gain immunity from bullets and bombs)
The G.I's resistances give him the advantage over regular humans in areas with previous use of Nuclear, Bio or chemical weapons. Since he doesn't need protective clothing, he's always at full mobility.
The equipment is standard for all G.I's. A sturdy helmet, a combat knife, a scope equipped assault rifle and a backpack filled with spare ammo, medkits, frag grenades and mini mines (a small magnetic disc for sabotage, not very damaging on it's own). A small robotic arm on the backpack can pass equipment straight to the G.I.
The body of a G.I is quite expendable, but the mind is not, biochips or 'dog tags' implanted in the back of the brain download everything up until the point of death, where another G.I can save his comrades by putting their chip in an empty slot in his helmet, gun or backpack. Small speakers and recievers in the equipment let the dead G.Is continue talking.
With his comrades also taking care of his equipment, the rifle now able to fire itself, the helmet equipped with a guy constantly watching his soldiers back and the backpack sorting his own equipment the Genetic Infantryman may not be an army of one, but he can still hold his own.
Name: James Smith
Age: 18
Height: 6'10, 7'4 in armor
Home planet: New Reach
The descendant of Spartan-062 Maria, who was a part of the UNSC's Spartan II project. The UNSC was the ruling government during the Mid 2000's but gave way to newer and better governing bodies. Soon the UNSC faded away in memory, along with the conflicts with the Zealotist Covenant.
However the due to certain actions preformed by the only retired spartan, the legacy lived on through their family. Which has been praised for turned out prized military personnel.
unknown to the UNSC, before it's down fall a group of spartan descendants stole a ancient Mjolnir Mark VI armor, and sealed it away in a chamber on the reinhabited Reach, dubbed New Reach.
Due to the rising conflict with the COG and Helghan goverments Jame's grandfather gave him the key to the chamber. James, 16 at the time, was a master in hand to hand combat, had experience with most weaponry, and was in peak physical shape, that of the original Spartan IIs.
With his last breath his grandfather told him where the chamber was located. After regaining the armor he found that through the years its abilities had diminished somewhat but is still worked.
During the next two years he became a well known mercenary, known only as The Spartan.
He, like the old ones, learned to call the battlefield home, he mainly worked for the Helghan side, rarely working for COG because of their brutal way of fighting.
At the time of the COG invasion of Ruuz he was on a vacation, seeing a long time friend, who was killed by a squad of gears. James then decided to side with the guerrilla factions, out of respect for his friend, who was a Guerrilla.
He has won many battles for the Helghans and guerrillas, whenever he is seen on a battle field the enemy's moral drops.
James in a desert campain.
Age: 26
Height: 5' 11"
Weight: 123 lbs.
Home Planet: Earth
"Who've I fought? Who haven't I fought? This entire war is good for business. Well, my business anyway.
"Back on topic. I've been involved with everyone, and no one minds. I've sold stolen gear to the guerrillas, I've shot up COGs, and I've generally effed-up the 'Ghasts.
"And no one really cares."
Johnathon was the 20th generation of a proud militray tradition. For the past mellinium, every man in his family had held a position of importance in the millitary. Educated at West Point, Johnathon graduated top of his class, was given the rank of Lt...and was discharged a month later.
Johnathon is a tactical expert, proficient with most manners of weapons, and could disassemble a rifle in total darkness by thirteen. One of his only problems is that he can easily be described as insane.
He has a severe penchant for total destruction that, while a liability in a normal millitary, serves him well as a Merc. Though he views surgical precision as important, he's far more likely to equip a weapon with the biggest capacity magazine he can find, and commence the spraying and praying.
However, there is (alledgedly) a method to his maddness. Though just as likely to use a weapon due to its looks as its capabilities, he claims that his alledged insanity is merely a smokescreen to allay suspicions of him, making him seem to be a (somewhat) easier target.
In addition to his destructive tactics, he loves to tinker with equipment. His body armor is 60% COG armor scavenged from kills, 30% Helghast flack jacket pieces, and 10% old-school ceramic body armor.
((If this is too trenchy, tell me, and I'll rework it