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Post by Scorpio on Sept 13, 2008 20:51:55 GMT
So....
favourite guns? Character of choice? Vehicle preferences? etc etc
Chris Jacobs, The Shotgun with a sniper rifle of some kind, the Panzercycle.
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Ms. Cleo
Elite Member
Forum Troll!
Posts: 3,361
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Post by Ms. Cleo on Sept 13, 2008 20:55:35 GMT
IT'S OUT ALREADY? ??
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Post by Ty on Sept 14, 2008 4:14:18 GMT
I want it. But I need a ps3 or xbox360 first. They made a ps2 version, but it's just not as good.
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Post by Griggs on Sept 14, 2008 16:17:19 GMT
I like the Combat rifle and the Fuel-Air RPG for my loadout. Tanks are good, the heavier the better, because every SOB and his grandmother has an RPG nowadays. Choppers are fun too, though, except for the fact you can't go 5 feet without running into a SAM site.
As for character, I use Nilsson, but only because my friend uses Jacobs.
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Post by infernalhorde on Sept 15, 2008 22:14:41 GMT
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Post by Rakk on Sept 19, 2008 8:13:19 GMT
Not that far into the game yet, but all I can say is that I want an Irishman too.
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Scorpio will you be my Irishman?
Scorpio: *Beaks a glass bottle over the bar* I thought I told you never to mention to I word ever again!
*Anti walks in *
Anti: Hey guys I'm back for my once monthly visit- WHAT THE F***ING F*** IS GOING ON!?
*IG breaks out the lube*
Nothing much, just talking about Mercenaries 2. Scorpio is threatening me with a broken glass bottle, Grigori is practicing how to play the dueling banjos for his performance in a few minutes and IG is just as IGalicious as always.
Also, playing as Mattias as I did in the last one. He's not as funny or sarcastic, slower as his new special power is "Faster Health regeneration." Rather than his classic agility. Taking that voer is Mui... who used to be little miss stealth. Jacobs looks as useless as always. And the intro was not as good as in number one...
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Post by Griggs on Sept 19, 2008 19:22:25 GMT
*Finishes off the really fast part at the end with a flourish*
Finally, got it down. I kept getting the last few strings out of sync.
BOT: Mattias is practically cheating. There's almost no way for him to die. As for Jacobs, he does have a few key strengths. While the extra ammo doesn't help for guns, it's tres important for heavy duty rocket launchers. Also, you might not notice this unless you played him a lot, he goes to three health instead of two in that "dying" mode, which can really help if you need to pull your ass out of a fire.
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Post by Scorpio on Sept 19, 2008 19:59:56 GMT
The rambo costume for chris sold me on playing as him.
Sadly they don't have the rambo gun....well, they do mounted on vehicles, but you know what I mean.
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Post by Rakk on Sept 19, 2008 20:09:41 GMT
The reason I played as Mattias was not his special power but it was because of his character in the last game. While the game was nearly identical with Mui being Miss Professional about everything and Mattias... not... I liked him because he was fairly sarcastic, made fun of all the dealings he had, and loved explosions. This time... not so much. His sarcasm falls completely flat so far. Its like they took what was Mattias in the last game, tattooed it, shot it in the ass (like every other mercenary)and told him to have fun.
The only bit so far that made me remember the old mattias was his "I want an Irishman too!" and when he asked Fiona, "Can we keep it?"
But yeah they seem to have changed the characters personalities a lot in this one. Sort of based off their mercs 1 persona... but different.
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Post by Griggs on Sept 19, 2008 20:24:44 GMT
Hate to break it to ya, but every merc says they want their own Irish dude.
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Post by Captain Obvious on Sept 19, 2008 20:37:28 GMT
I finished the game with a playtime of 26 hours as Mattias. Though I kinda skipped over the entire chinese story arc. Aparrently they don't like it when you level every single building they own.
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Post by Rakk on Sept 20, 2008 0:12:07 GMT
Hate to break it to ya, but every merc says they want their own Irish dude. Yeah, I was figuring as much. Considering how Mercs story/gameplay tend to be near identical no matter who you pick.
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Post by Rakk on Sept 27, 2008 12:18:45 GMT
No matter how much I try to like Mercs, I just can't it is underwhelming to say the least. Mercs one was so much m ore fun, balanced, longer, more fun.
First off the game is glitchy and some movements just look unnatural, have you seen them try and swim? Yeah its bad, especially when they move quickly. Or the fact that until they bury their head in the dirt they will not stand up...
Hell with how broken swimming is, they should have just not included it, this is barely a single peg up from look at water and die.
Everyone has RPGs, which is nice when you want to take down a tank or a building, but is damn annoying just about every other time. I see why they implemented the invincibility after getting shot, without it you would be dead within two seconds of looking at a VZ outpost.
I do like that they brought peng back... but well I don't think I need to get into the fact they they changed his character design completely.
Outposts, great idea for the game, piss poor execution.
Faction BS... this is where I find I have a lot of issues as well. Early on you do two missions for UP, then two for PLAV, then you are 50% of the way through... WTF. The missions they force you to do between those are basically large amounts of filler. Most of the game reeks of filler. Look at the Pirates, they were the ones I was most looking forward to working with, I was promised that they would be like the Russians in Mercs 1, but they did not deliver. I miss the Merchant of Menace.I miss being able to call in airstrikes after looking through a website and ordering it.
That radio system, cool idea, flawed use. I get that they call that one dude and then your relationship goes down as you are attacking them. Then you get hostile backup who are pissed off. Thats cool. But if you let one call go through because you are stuck button mashing through a four stage tank which will take longer than 10 seconds, there goes all your hard work, the faction that was friendly goes straight to hostile. No dipping a small bit, no hitting neutral. Straight to hostile.Then you have to arrange for a bribe, and that costs an assload of cash... and that cash will be in the EXACT sum that you were paid by the other faction to do whatever it was in the first place that made you kill that one factions dudes. Not more, not less, the exact sum. And it is not even like its a guy who can see you or was there, it will probably be a guy half a city block away from you hiding behind a hospital full of civilians.
Oil system, great idea, flawed execution. You need oil, you NEED it. But how do you get it? Stealing it from factions you are friendly with, or the VZ... unless one of their many RPG wielding guys with about as much aiming ability as a blind, drunken, heroine addict who was just given a three second lesson on how to use the weapon fires his poorly aimed round at you, but misses and hits the oil you are trying to steal leveling his whole base.
And only Airstrikes/travel with Irish guy costs oil. What about buying cars from whats he name, or driving in general.
Hell why can't I buy oil so I can complain about high fuel prices...
Civilians. They are dumber than Grigori's inbred retarded uncle jimmy who had that lobotomy when he was discovered sniffing paint thinner when he was five. They see you coming down the street in a tank firing off shells and a gunner going hog wild firing his machine gun like the Georgians on their first day in South Ossetia. What does a smart civilian do?
a. run away from the tank
b. run away from the tank but in the direction the tank is going
c. run away from the tank in a panicked state which means you see nothing, can't veer off the course once you set it and head directly for the tanks treads like a lemming
d. cost 5,000 dollars
If you said all of the above, you would be correct.
This would not piss me off as much if the game had been released in '07 or '06. But this is '08, most other games have civilian AI that is fairly smart and knows when a gun or tank is firing you run away in any way you can.
Fully destructible environments, yeah the buildings will all collapse in satisfying, pre-rendered ways. You can't blow holes in them, they will collapse in segments if there is more than one. Each segment is a stright line down that whatever percentage of the building. This only applies to buildings and trees. If you knock over a potted plant onto the ground it will stay completely together... but be on its side.
Combatant AI, bad, bad,.bad. They are pretty stupid and couldn't hit you if you were standing right in front of them. Especially as the bullets move so slowly... and are brightly colored flaming balls.Not only that but they narrate EVERYTHING they do. And no tin a good way. If there is a turret anywhere within the entire map of them, even if they are on the third story window and blocked off by a balcony they will scream at the top of their lungs "A TURRET I AM MANNING IT AHYUCK HYUCK" or "A TANK WE NEED THAT" or even "A BRAIN I COULD USE ONE."
Which brings me to what I will make my last point to save you several more hours of reading, dialog by friendlies, especially the narration by fiona. The first time I heard he dialog, I welcomed it and liked it, it added character. The tenth time I wanted a gun so I could shoot her. So I took my rage out on her car... because every time you take it, she says one of two things. "Don' take mah cah. Don' take mah cah... sigh" or "THAT BE MINE NOT YOU> MINE", then there is her telling you exactly what everythign is named after, why its there, the entire history of it and meaning. Interesting at first, yes that is lake maricaibo. interesting this road leads all around the lake and goes to two cities... interesting. By the tenth time I wanted her to shut up.
But then again I think Fiona is just lonely and wants someone to talk to as every time I get outdoors or are away for more than ten minutes she makes sure to remind me, "If you are ever lost or don't know what to do come back and talk to me at the PMC." What she never adds is "PLEASE TALK TO ME JUST TALK TO ME PLEASE I'M SO LONELY HERE AND THAT CREEPY IRISH GUY IS LOOKING AT ME AGAIN... NOW HE'S PUTTING ON BARRY WHITE... OH GOD NO!"
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Though that would totally be worth it...
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Post by Griggs on Sept 27, 2008 17:34:54 GMT
I believe you're thinking of my Uncle Danny.
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Post by Captain Obvious on Sept 27, 2008 17:44:05 GMT
It's funny because he's retarded.
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Post by Rakk on Sept 28, 2008 23:03:42 GMT
Let me rephrase my anger against the backup system, good idea... hell great idea. Problem is what? Their execution of it. Now if I'm spotted killing their forces be a guy four blocks away who is hiding in a trench behind a building with no line of sight to me, and gets that backup... that should be it for a while until the backup arrives to destroy me. BUT in mercs two he will continue calling in for backup with practically every step you take after he calls for backup, and of course with each step you take you are getting more and more hostile to the faction in question. So its not a choice of, do I continue on and risk backup being harsh and angry or deviate from my current position, running into an unknown one just to find one guy. No... they don't make it a choice. They force you to find the guy who is basically in an unhittable position for which ten seconds is not enough to deal with.
See even that system I could deal with... if say the only ones with radios were officers or somehow different from the rest of the grunts. Sadly no. Every joe, dick, harry and jane can just call up the general, CIA man leading the operation, CEO, Guerrilla leader or Piratey type dude to say "Hi, what are you up to?"
Add that to a glitchy flawed game and you have hair pulling moments of agony before you throw the controller to the ground in anger.
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Post by Scorpio on Oct 1, 2008 20:19:13 GMT
So, Ewan, okay guy I guess. But where is the Misha love?
"Take THAT stupid teacher tell me I never do anything right!"
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Post by Rakk on Oct 2, 2008 3:09:54 GMT
Because people hate russians these days and every american has a natural love for anythign irish, irish bars, irish beer, irish people, irish terrorist groups... Also, I must say, I agree with him.
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Post by Rakk on Oct 16, 2008 6:52:48 GMT
So being a completist I took my sweet time with the game, add n to the fact that the game is as short as mini-me is tall... well you understand.
So I did both endings as well, basically, no difference. No change to the ending, no real challenges on the last mission, salono was not that hard to beat/verify, hell the mission just before that was harder. Then he nukes whoever you sided with, but the general/cia agent is standing next to you for some reason....
Then you get him, he acts cockey you ruin his shit, he begs for his life, you shoot him, game over fiona says "lets go to india" shot of your website with salono being verified, roll credits to the mighty sounds of nothing....
The credits were silent, just names going around with no sound.
And sadly... that was the most satisfying part, knowing that you beat it and never have to look at it again. I'm going to play mercs 1 just to have some destructive fun. Good news, if I felt like it I could have 131 bunker busting nukes... I just don't feel like it.
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