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Post by luridhope on Jan 22, 2008 23:49:11 GMT
As a role player I hate whiny brat rules like no attacking sacred ground and no combat revives. Why don't we just start calling time outs when things don't go our way? *Snark*
Instead of cry-babying over combat revives, why not implement something in the game that prevents them like disabling them for 5 minutes after being hit or killed along with a reasonable explanation like "You are too busy defending yourself to revive" or "Your body is still metabolizing infection and cannot be revived."
As a zombie I hate combat revives, but I'm not one to tell other players what they can and cannot do.
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Post by skyvia on Jan 24, 2008 20:25:54 GMT
Yeah there is something already....... it's called Brain Rot
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