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Post by kentucket on Apr 2, 2008 0:28:35 GMT
How come every other building is barricaded to the max? I understand it keeps the zombies out, but also keeps out newbs in need (like myself).
My newly created private was attacked by a zombie, while i was offline, but thankfully I didn't die. I quickly ran to a nearby church, because I knew they had FAKs in there. After I cured my infection I wandered around for a while, and found a few hospitals, but they were all completely barricaded. So now my soldier is in the streets at low health.
So my question is why do people barricade some buildings knowingly locking out the newbs as well as the zombies. I know I could buy free run, but it's gonna be awhile especially since he will probably be a zombie when I log back on.
The same seems to go with Necrotech buildings as well. I understand it being barricaded do to being surrounded by zombies, but when they barricade it completely won't it lock out a lot of the lower Necrotech employee's? (It's especially hard to buy free run for them since it cost 150 xp for them to buy it.)
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Khallos
RP Moderator
The Duke of Ditchington
Posts: 1,507
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Post by Khallos on Apr 2, 2008 13:31:20 GMT
Yeah, well, it makes sense that critical buildings like Hospitals and Necrotech centers are fully barricaded - mainly because once these are taken down by the zombies, the entire suburb is effectively starving to death as the last supplies of Syringes and FAK's are consumed and new supplies need to be transported in from neighboring areas. As the besieged area grows, supplies need to come in from further afield, and eventually the central area begins to rot and zombify as supply lines are cut. This was recently used with great effectiveness by the big bash zombie horde to besiege areas as hordes of zombies moved through - they dug into the NT and Hospitals, so that slowly, infected survivors either had to evacuate or died of infections and joined the horde.
I think its a good thing - it encourages people to work together. I mean, your a soldier - your job, and, heck, the way you get XP is by killing zombies. Why don't you let the doctors, who get XP via healing, do the healing and thus level themselves up? It helps build up a survivor community, not just a bunch of individual mavericks wandering around in trenchcoats.
Still, I see your point - with all those buildings EHB'd, it makes it hard to find a safehouse for the night, yes? And that IS annoying. Some groups use this decoy tactics to confused zombies in their area, making them spend all their AP smashing down an EH Barricade only to find the building empty. But, it can be tough on new survivors.
So, i recommend either finding a building in the area thats maintained as VSB to use as a safehouse - most groups use the Planned Barricade Policy now and so theres usually at least one in every suburb, with a few people hanging around with FAK's - or, not to be insensitive, but get the hell out of dodge. Find a suburb thats not quite so heavily barricaded, at least until you have the skills to deal with such a situation
Oh, and, top tip - even experience earned as a zombie can be used to buy human things. So if your really that desperate for Xp, spend a while as a Zed and then spend your XP whilst leveled up. Or, if your a hardcore humie (Scum! =p) then try joining a group. They'll help you out.
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Post by kentucket on Apr 2, 2008 21:21:10 GMT
Yeah, well, it makes sense that critical buildings like Hospitals and Necrotech centers are fully barricaded - mainly because once these are taken down by the zombies, the entire suburb is effectively starving to death as the last supplies of Syringes and FAK's are consumed and new supplies need to be transported in from neighboring areas. As the besieged area grows, supplies need to come in from further afield, and eventually the central area begins to rot and zombify as supply lines are cut. This was recently used with great effectiveness by the big bash zombie horde to besiege areas as hordes of zombies moved through - they dug into the NT and Hospitals, so that slowly, infected survivors either had to evacuate or died of infections and joined the horde. I think its a good thing - it encourages people to work together. I mean, your a soldier - your job, and, heck, the way you get XP is by killing zombies. Why don't you let the doctors, who get XP via healing, do the healing and thus level themselves up? It helps build up a survivor community, not just a bunch of individual mavericks wandering around in trenchcoats. Still, I see your point - with all those buildings EHB'd, it makes it hard to find a safehouse for the night, yes? And that IS annoying. Some groups use this decoy tactics to confused zombies in their area, making them spend all their AP smashing down an EH Barricade only to find the building empty. But, it can be tough on new survivors. So, i recommend either finding a building in the area thats maintained as VSB to use as a safehouse - most groups use the Planned Barricade Policy now and so theres usually at least one in every suburb, with a few people hanging around with FAK's - or, not to be insensitive, but get the hell out of dodge. Find a suburb thats not quite so heavily barricaded, at least until you have the skills to deal with such a situation Oh, and, top tip - even experience earned as a zombie can be used to buy human things. So if your really that desperate for Xp, spend a while as a Zed and then spend your XP whilst leveled up. Or, if your a hardcore humie (Scum! =p) then try joining a group. They'll help you out. I see ... I will try and find a safehouse that I can enter, but I will try to find one relatively close to a police department. (Since I will need a steady supply of ammo) And if worse comes to worse I will just have to become a zombie, and find some survivors or attack other zombies. (I think it's okay for lower levels to do so) I understand people try to EHB to keep them from falling from the hordes, but doesn't that also defeat their initial purpose. Like Hospitals are a place were survivors go to be healed, but when the hospital is EHB'd they lock out the horde, but they also lock out the people without free run as well. This would in turn prevent Doctors gaining XP, add another zombie to the besieging horde. They should at least have inconspicuous places were Doctors lie in wait to heal wounded survivors.
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Khallos
RP Moderator
The Duke of Ditchington
Posts: 1,507
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Post by Khallos on Apr 2, 2008 22:43:24 GMT
Well, yeah, it can be annoying. But, thats why one of the first skills any survivor should buy is free running. Heh. You have the point with those first aid stations, and some clans and groups do have areas like that, but they're not popular, seeing as theres a good chance that they'll be over-run.. and are ineffective during times of siege.
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