Post by Oct-taku on Mar 7, 2009 20:26:44 GMT
A wondeful idea I've had for a while. Since at least one person always ends up being a heartless b@$t@rd or b!tch, then why not have an RP full of them? (Yes, Hira, I'm looking at you and your sadist sister.)
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Evil has many faces and many goals. Evil can desire power, wealth, to inflict pain and suffering, but all of things pale in the simple wish to destroy. Evil creatures that desire nothing more then to destroy everything are usually beyond comprehension, beyond reasoning, even to other evil creatures. Fortunately, the creatures that thrive on absolute destruction are few and far between, but one of the most dangerous groups of these beings have already arranged on Earth: the Endbringers. Worshipers of a large variety of gods and patrons, the Endbringers have but one goal: to see the Earth destroyed. The Endbringers work tirelessly towards this goal, always planning, always carefully moving one step closer to bringing about the end of days on Earth. Fortunately, Endbringers are chosen for their dedication and their desire to succeed, not for their modesty and ability to work well with others. Most Endbringers spend as much time fighting other Endbringers as they do trying to end the world. The Endbringers see others of their kind as competition and threats to their success, even if they seem to be working for the same goal and even the same god. Endbringers worry that if they are not the one to cause the end of the world, then they will not receive the reward they have been promised for their tireless efforts. Other Endbringers cannot conceive of the possibility that another could beat them to the goal, while others simply do not like the competition in a small swimming pool.
The competition, fighting, and constant sabotage between the Endbringers is only one of two reasons for the time it has taken the Endbringers to succeed. The other reason is that despite all of the power at the command of an Endbringer, destroying all of an existence is not an easy task. It requires a huge amount of preparation, constant research, and time spent acquiring the necessary materials needed for a ritual, in addition to the resources needed to protect the Endbringer from his enemies and to sabotage the efforts of other Endbringers. Some Endbringers have been working towards this goal for thousands of years without success.
Endbringers can come from any walk of life and there is no pattern for those that embrace the calling of an Endbringer. Egyptian Pharaohs, English peasants, American generals, and Japanese doctors, have all been counted among the ranks of the Endbringers. However, the origin of an Endbringer is almost always the same. Each individual, for whatever reason, feels cut off from the people around them, unable to see others as truly being "real," or classic sociopath tendencies. One night, these individuals are visited by a god, a being of unimaginable power, that has selected that person to be the god's representative on Earth, its minion, its servant, and its weapon. The god then offers the person the power and the mission of an Endbringer. Once an Endbringer is formed, they often seek to form a cult, or similar group of followers, as they begin the process of ending the world. Those that refuse the god's offer never wake up.
Fortunately, the forces arrayed against an Endbringer are formidable. Endbringers have to not only deal with other Endbringers but also with good and evil creatures that do not want to see the world destroyed. To help them in their task, Endbringers can summon devoted Minions and create powerful Abominations. Minions are Humans, animals, or supernatural creatures that are utterly loyal to the Endbringer and will follow his orders without hesitation or question. And when these minions are not, an Endbringer can perform a ritual that combines a minion with a supernatural shell to create a powerful abomination. However, since creating abominations and summoning minions simply require time and energy, it is never a good thing to allow an Endbringer to escape alive, for they can simply rebuild everything they've lost.
All Endbringer have several abilities in common with each other.
Power of a God:
All Endbringers worship some god or outside force; the one that approached the Endbringer and granted the character all of his or her power. As can be expected, this has its perks.
Summon Minion:
Endbringers never work alone, there is simply too much to do. To help them in their task of bringing about the end of the world, Endbringers can summon a limited number of special minions to do their bidding. These minions are not simply devoted followers and cultists, which an Endbringer can recruit normally, but completely subservient followers that work tirelessly to do the bidding of the Endbringer that summoned them. While some are unthinking automatons, most are not but they will follow the orders of their Endbringer to the best of their abilities and they will never betrayer their Endbringer. The bond between an Endbringer and a Minion goes beyond simple loyalty, the Endbringer can share the thoughts and feelings of his Minions at will. These powers can be activated at will by the Endbringer and they have no maximum range.
Graft Abomination Shell:
The primary ability of an Endbringer is to create a powerful supernatural creature known as an Abomination. The Enbringer creates these abominations by merging the bodies of their Minions through a mystical ritual. As Endbringers become more expereinced in ending the world, they can combine even more minions into Abominations, or even numerous Abominations can be combined. Unfortunately, the process of placing an abomination shell on a Minion is permanent, so an Endbringer must create each Abomination with care, otherwise valuable time and resources are wasted.
Reap Knowledge:
There are many things holding the Endbringers back from bring about the end of the world, one of the most important of these is their irrational hatred for all other Endbringers, even for those that worship the same god. Endbringers wage a constant and secret war against each other. However, there is an advantage to hunting down and killing other Endbringers and their Minions, aside from preventing them from ending the world. When an Endbringer, one of its minions, or one of its Abominations kills another Endbringer, the Endbringer learns everything known by the dead Endbringer. This process is known as Reaping.
Immortal Body:
All Endbringers possess one marked trait: patience. Through the power of their god, Endbringers will not age from the moment they became an Endbringer and will become as healthy and as strong as they were in their prime. Since an Endbringer does not age, they can and do work at whatever pace they require. This has allowed a number of Endbringers to escape justice, as they simply waited until those that knew they were alive to grow old and die before returning to their work.
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Rules:
-Setting is Earth. Other than that, doesn't matter.
-I’ll give everyone one character slot. Yes, just one.
-No trenchcoating or Godmodding. Hard to do when we're all playing unaging sorcerers that are seeking do destroy existence just because Great Cthulhu or someone told them to, but try.
-Permission from other players before influencing their character.
-Have fun.
****************************************************
Evil has many faces and many goals. Evil can desire power, wealth, to inflict pain and suffering, but all of things pale in the simple wish to destroy. Evil creatures that desire nothing more then to destroy everything are usually beyond comprehension, beyond reasoning, even to other evil creatures. Fortunately, the creatures that thrive on absolute destruction are few and far between, but one of the most dangerous groups of these beings have already arranged on Earth: the Endbringers. Worshipers of a large variety of gods and patrons, the Endbringers have but one goal: to see the Earth destroyed. The Endbringers work tirelessly towards this goal, always planning, always carefully moving one step closer to bringing about the end of days on Earth. Fortunately, Endbringers are chosen for their dedication and their desire to succeed, not for their modesty and ability to work well with others. Most Endbringers spend as much time fighting other Endbringers as they do trying to end the world. The Endbringers see others of their kind as competition and threats to their success, even if they seem to be working for the same goal and even the same god. Endbringers worry that if they are not the one to cause the end of the world, then they will not receive the reward they have been promised for their tireless efforts. Other Endbringers cannot conceive of the possibility that another could beat them to the goal, while others simply do not like the competition in a small swimming pool.
The competition, fighting, and constant sabotage between the Endbringers is only one of two reasons for the time it has taken the Endbringers to succeed. The other reason is that despite all of the power at the command of an Endbringer, destroying all of an existence is not an easy task. It requires a huge amount of preparation, constant research, and time spent acquiring the necessary materials needed for a ritual, in addition to the resources needed to protect the Endbringer from his enemies and to sabotage the efforts of other Endbringers. Some Endbringers have been working towards this goal for thousands of years without success.
Endbringers can come from any walk of life and there is no pattern for those that embrace the calling of an Endbringer. Egyptian Pharaohs, English peasants, American generals, and Japanese doctors, have all been counted among the ranks of the Endbringers. However, the origin of an Endbringer is almost always the same. Each individual, for whatever reason, feels cut off from the people around them, unable to see others as truly being "real," or classic sociopath tendencies. One night, these individuals are visited by a god, a being of unimaginable power, that has selected that person to be the god's representative on Earth, its minion, its servant, and its weapon. The god then offers the person the power and the mission of an Endbringer. Once an Endbringer is formed, they often seek to form a cult, or similar group of followers, as they begin the process of ending the world. Those that refuse the god's offer never wake up.
Fortunately, the forces arrayed against an Endbringer are formidable. Endbringers have to not only deal with other Endbringers but also with good and evil creatures that do not want to see the world destroyed. To help them in their task, Endbringers can summon devoted Minions and create powerful Abominations. Minions are Humans, animals, or supernatural creatures that are utterly loyal to the Endbringer and will follow his orders without hesitation or question. And when these minions are not, an Endbringer can perform a ritual that combines a minion with a supernatural shell to create a powerful abomination. However, since creating abominations and summoning minions simply require time and energy, it is never a good thing to allow an Endbringer to escape alive, for they can simply rebuild everything they've lost.
All Endbringer have several abilities in common with each other.
Power of a God:
All Endbringers worship some god or outside force; the one that approached the Endbringer and granted the character all of his or her power. As can be expected, this has its perks.
Summon Minion:
Endbringers never work alone, there is simply too much to do. To help them in their task of bringing about the end of the world, Endbringers can summon a limited number of special minions to do their bidding. These minions are not simply devoted followers and cultists, which an Endbringer can recruit normally, but completely subservient followers that work tirelessly to do the bidding of the Endbringer that summoned them. While some are unthinking automatons, most are not but they will follow the orders of their Endbringer to the best of their abilities and they will never betrayer their Endbringer. The bond between an Endbringer and a Minion goes beyond simple loyalty, the Endbringer can share the thoughts and feelings of his Minions at will. These powers can be activated at will by the Endbringer and they have no maximum range.
Graft Abomination Shell:
The primary ability of an Endbringer is to create a powerful supernatural creature known as an Abomination. The Enbringer creates these abominations by merging the bodies of their Minions through a mystical ritual. As Endbringers become more expereinced in ending the world, they can combine even more minions into Abominations, or even numerous Abominations can be combined. Unfortunately, the process of placing an abomination shell on a Minion is permanent, so an Endbringer must create each Abomination with care, otherwise valuable time and resources are wasted.
Reap Knowledge:
There are many things holding the Endbringers back from bring about the end of the world, one of the most important of these is their irrational hatred for all other Endbringers, even for those that worship the same god. Endbringers wage a constant and secret war against each other. However, there is an advantage to hunting down and killing other Endbringers and their Minions, aside from preventing them from ending the world. When an Endbringer, one of its minions, or one of its Abominations kills another Endbringer, the Endbringer learns everything known by the dead Endbringer. This process is known as Reaping.
Immortal Body:
All Endbringers possess one marked trait: patience. Through the power of their god, Endbringers will not age from the moment they became an Endbringer and will become as healthy and as strong as they were in their prime. Since an Endbringer does not age, they can and do work at whatever pace they require. This has allowed a number of Endbringers to escape justice, as they simply waited until those that knew they were alive to grow old and die before returning to their work.
****************************************************
Rules:
-Setting is Earth. Other than that, doesn't matter.
-I’ll give everyone one character slot. Yes, just one.
-No trenchcoating or Godmodding. Hard to do when we're all playing unaging sorcerers that are seeking do destroy existence just because Great Cthulhu or someone told them to, but try.
-Permission from other players before influencing their character.
-Have fun.