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Post by leonorai on Apr 5, 2007 15:00:50 GMT
Here's the deal - i have 2 characters , a survivor and a zed (obvious isn't it).The survivor constantly gets killed and the scientists strongly refuse to revive the guy.And then there's the zed - only zed skills , a darn killing machine and overall threat to all survivors and yet this guy gets revived on a daily basis What's wrong with the players these days?Survivors need to live , and zeds need to die (or be dead...undead...you get the idea) - not the other way around...If anyone could explain why people are acting so strangely i'd be thankful. P.S. maybe this is the new plan to stop the zeds...bore them to final death... P.S.2 forum's allmost dead now-with over half a mil users you'd expect it to be alive as heck...
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Post by Scorpio on Apr 5, 2007 16:50:24 GMT
It's just the way things are. We've yet to see a survivor who hasn't been killed after a long time in the game, and some think it's better to revive a zombie than kill it since it just gets back up.
You'll get used to it.
And to your other statement, we have a lot of forum members, but only a few long time members, kind of an exclusive V.I.P room style group.
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Post by Ty on Apr 5, 2007 18:48:36 GMT
And we like to sleep in. You posted in the morning on a weekday. What did you really expect?
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Post by leonorai on Apr 5, 2007 19:54:24 GMT
Different time zones ...plus i really didn't check the clock while posting this.El Scorpio's answer was decent enough , but any addons are welcome.
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Post by Ty on Apr 5, 2007 21:09:26 GMT
Well, in an attempt to be more helpful...
If your survivor can't get revived, you should try to find a reliable revive point. Most suburbs have a marked open square near a Necrotech building. If not, most cemeteries are considered unmarked revive points, though not everyone observes that policy.
As for your zed getting revived, well, I don't know. I never really had that problem, unless I was attacking a powered NT building. Do that, and you're just asking to get revived.
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Post by Scorpio on Apr 5, 2007 22:41:50 GMT
Ty just gave me an idea.
If your survivor is getting killed, and your zed revived. Just switch the areas the other hangs out in.
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Remellion
Elite Member
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Posts: 759
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Post by Remellion on Apr 6, 2007 8:20:16 GMT
Hi! Good to see new blood in the forum, what with certain events in the past driving away most of the member base. *glares meaningfully at a particular dead account*
For your zombified survivor, all I can say is: Tough. Either join a group for nearly guaranteed revives, or go to a revive point or cemetary, praying that there are no revive killers and the faction in charge of the suburb has revive systems.
For your revived zombie... GERONIMO!!! -splat- *stands up*
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Post by cptwolf on Apr 18, 2007 19:16:25 GMT
It's just the way things are. We've yet to see a survivor who hasn't been killed after a long time in the game, and some think it's better to revive a zombie than kill it since it just gets back up. Heh, i found a solution to that. The same guy kept reviving my zed every time I'd take a leap from a building (he literally would follow me around doing this). So, last time he did it I found him in his building, smashed his generator and then killed him with a shotgun. Then leap from the building to kill myself. havent had trouble since.
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Post by grigori on Apr 18, 2007 19:53:14 GMT
It's just the way things are. We've yet to see a survivor who hasn't been killed after a long time in the game, and some think it's better to revive a zombie than kill it since it just gets back up. Heh, i found a solution to that. The same guy kept reviving my zed every time I'd take a leap from a building (he literally would follow me around doing this). So, last time he did it I found him in his building, smashed his generator and then killed him with a shotgun. Then leap from the building to kill myself. havent had trouble since. Giving combat revivers a taste of their own damned medicine: Always a good decision.
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Post by cptwolf on Apr 19, 2007 6:29:42 GMT
Giving combat revivers a taste of their own damned medicine: Always a good decision. Remember kids, CPT Wolf says: "Knowing is half the battle... The other half is killing those sons of bitches." GI Joooooooooooooe!
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Post by Scorpio on Apr 19, 2007 10:37:37 GMT
Giving combat revivers a taste of their own damned medicine: Always a good decision. Remember kids, CPT Wolf says: "Knowing is half the battle... The other half is killing those sons of bitches." GI Joooooooooooooe! oot: Very 80's, somebody should write comics or make videos for urban dead PSAs to situations like this. Cobraaaa!
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Post by cptwolf on Apr 20, 2007 6:55:37 GMT
I have very limited artistic ability. However a garry's mod illustration is not out of the question.
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Post by grigori on Apr 20, 2007 16:13:21 GMT
TO THE LABS!
*runs off screen*
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